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Video Game Engine Development Guide (Using Xilinx SoC Board) Ali Al-bayaty
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Video Game Engine Development Guide (Using Xilinx SoC Board)
Ali Al-bayaty
About This Book
This book is written and designed to spotlight and identify the basic concepts and the programming principles of developing a video game engine based on a SoC board, which is Spartan(c) 3E-1600 MicroBlaze(R) Development Board, using Nintendo(R) NES Gamepad (controller-action input device) and a standard VGA monitor (controller-response output device) as a completed and integrated project. What This Book Covers
This book covers the development stages of VGEP (Video Game Engine Project) as both hardware-based and software-based components using VHDL and C code, respectively, with the aid of Xilinx(R) programming environments and related platforms. It covers, also, the design and the implementation aspects of using Nintendo(R) NES Gamepad and a standard VGA monitor with their industrial-based signaling and timing specifications. To Whom This Book Directed
Generally, the materials enclosed in this book will be a righteous guide to undergraduate students in Computer Science and Computer Engineering fields, and to entry-level game engines developers using embedded systems deployment as well.
| Media | Kirjat Paperback Book (Kirja pehmeillä kansilla ja liimatulla selällä) |
| Julkaisupäivämäärä | keskiviikko 13. syyskuuta 2017 |
| ISBN13 | 9781976400940 |
| Tuottaja | Createspace Independent Publishing Platf |
| Sivujen määrä | 88 |
| Mitta | 152 × 229 × 6 mm · 176 g |
| Kieli | Englanti |
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