Cases on Digital Game-based Learning: Methods, Models, and Strategies - Youngkyun Baek - Kirjat - IGI Global - 9781466628489 - torstai 31. tammikuuta 2013
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Cases on Digital Game-based Learning: Methods, Models, and Strategies 1. Painos

Youngkyun Baek

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Cases on Digital Game-based Learning: Methods, Models, and Strategies 1. Painos

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. 

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced.  Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation. 

Media Kirjat     Hardcover Book   (Sidottu kirja kovilla kansilla sekä suojakannella)
Julkaisupäivämäärä torstai 31. tammikuuta 2013
ISBN13 9781466628489
Tuottaja IGI Global
Sivujen määrä 626
Mitta 33 × 178 × 254 mm   ·   1,29 kg
Kieli English  
Mukana Nicola Whitton
Mukana Youngkyun Baek

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