Dynamische Contentanpassung b - Fohringer - Kirjat - GRIN Verlag - 9783640508082 - lauantai 12. lokakuuta 2013
Mikäli Kansi ja otsikko eivät täsmää, on otsikko oikein

Dynamische Contentanpassung b

Hinta
€ 44,99

Tilattu etävarastosta

Arvioitu toimitus pe - ma 18. - 28. syys
Saat ilmoituksen artistin Fohringer uusista julkaisuista
Lisää iMusic-toivelistallesi
tai

Ei vielä arvioitu

Diploma Thesis from the year 2006 in the subject Computer Science - Technical Computer Science, grade: 1,7, Free University of Berlin, language: English, abstract: Massive Multiplayer Online Games (MMOGs) are digital games that allow a large number of players to interact and communicate in a virtual environment. Due to the different characteristics and preferences of the individual player, he (or she) can be categorized into certain player-types with a specific motivation for playing. In the course of the game, this knowledge about the player motivation can be used to dynamically adapt the game environment. To achieve this, different parts of the game content such as objects, background story or tasks, can be changed during run-time. The first part of this thesis presents an introduction to MMOGs, their possible classifications and their history. Furthermore ways to categorize players and to describe game content will be discussed. The programming aspect of this thesis shows the design and implementation of a middleware. The middleware logs player action and according to this categorizes the player into a certain player type. This is used for presenting user-specific game content.

Media Kirjat     Book
Julkaisupäivämäärä lauantai 12. lokakuuta 2013
ISBN13 9783640508082
Tuottaja GRIN Verlag
Sivujen määrä 156
Mitta 146 × 9 × 207 mm   ·   250 g   (Arvioitu paino)
Kieli Saksa